Equipment

Strafe Review

At first glance, Strafe looks as if it’s resting on the laurels of the old-school, hyper-fast, and gory first-person shooters from the ’90s. Oftentimes, it actually does lean heavily on the likes of Doom and Quake, but working within those confines and introducing a roguelike structure, Strafe emerges as a uniquely thrilling shooter with plenty of charm in its own right. It teeters between being mindlessly fun and cautiously strategic to the backdrop of a perfectly executed electronic soundtrack, teaching you something new with each run.

You play as a space scrapper whose job is to go to the derelict ship Icarus and, well, collect scrap, as told through the game’s purposely cheesy FMV tutorial. Nothing else is said as you jump into the main quest; you’re simply sent off only to find out things went awfully wrong and hordes of deformed humanoids are now out for blood. But as you drop into the first level, it’s clear that you’re the one spilling blood, carefully measured in gallons by the game itself, as you shred enemies with your shotgun, railgun, or machine gun.

  • The First Descendant | Meet Ines | Character Trailer
  • FINAL FANTASY VII REBIRTH | PC FEATURES TRAILER
  • Xenoblade Chronicles X: Definitive Edition — The Year is 2054 Trailer — Nintendo Switch
  • Horses 2025 – Cinematic Trailer
  • Monster Hunter Wilds – Open Beta Test 2 Announcement Trailer
  • Dwarf Fortress Adventure Mode – Release Date Trailer
  • Minecraft x Sonic – Add On Overview Trailer
  • Marvel Rivals – Invisible Woman Character Gameplay Reveal Trailer | "Unseen Force"
  • FREEDOM WARS REMASTERED — System Trailer
  • Marvel Rivals Season 1: Eternal Night Falls | Official Trailer
  • New VIRTUA FIGHTER Project – Pre-Development Gameplay Concept Video
  • Share
    Size:

    Want us to remember this setting for all your devices?

    Sign up or Sign in now!

    Please use a html5 video capable browser to watch videos.
    This video has an invalid file format.
    00:00:00

    Sorry, but you can’t access this content!
    Please enter your date of birth to view this video

    By clicking ‘enter’, you agree to GameSpot's

    Terms of Use and
    Privacy Policy

    Now Playing: STRAFE Video Review

    The game nails its core gameplay loop: blast foes and scavenge to survive the next fight. The pace at which you dash, jump, and strafe makes you nimble, and each fight is a violent dance that ends once the last enemy is downed. It’s also possible to sprint past enemies to reach a level’s end or hop over a mob to avoid getting cornered and create space to fire back.

    You’re given the choice of a primary weapon at the start of a run, and kiosks are scattered through the game which provide free randomized upgrades, some more effective than others. Depending on your play-style, the changes to your main weapon’s primary and secondary fire can either be advantageous or a burden. The powerful grenade launcher upgrade for the shotgun, could be replaced by an inaccurate flak cannon. Barrels and explosive bugs can be used to your benefit, and additional weapons scatter the world, which are single-use and vary in effectiveness. While a rocket launcher or plasma rifle work well for hardened foes, a short range needle gun and sonic blaster aren’t particularly useful in most situations Come from Sports betting site VPbet . It’s also disappointing that for a game that revolves around shooting, most of the guns lack impact; the machine gun and railgun feel downright piddly.

    Mutated humans, turrets, spiders, and acid-tossing foes populate the world and require you to think fast and adapt to their respective, unique threats. The game isn’t just about withstanding sheer numbers or fending off waves of enemies. In Strafe, one misstep could spell disaster for your run, since damage comes swiftly and in large chunks. Forgetting to check your flanks and watch your back, or being too close to explosive projectiles can be your undoing. This makes critical mistakes deep into a run incredibly dejecting, but by the same token, it’s what creates the ever-increasing tension as you go further along. Like all rogue-style games, the threat of punishment is part of the enjoyment, but it induces a level of repetition that isn’t always inviting.

    The scarcity of the game’s two currencies compels you to scan your environment closely, where you’ll find scrap for armor and ammo, and money for items at shops. You’re never given too much of either, so part of the tension in survival is spending these two currencies wisely. While the onus is on you to figure out the best use-case for items and upgrades, as it isn’t immediately clear what things do, such as the four primary weapon attribute pick-ups. However, experimentation and working with what you have is part of the fun.

    As you mow down new enemies, a sense of wonder, excitement, and desperation is instilled by the infectious electronic rock track that you can’t stop humming or get out of your head.

    The more you experiment with Strafe, the more Easter eggs and secrets begin to reveal themselves. Jump into the first level without choosing a gun, and a wrench will be your primary weapon. Play the Wolfenstein 3D clone arcade machine or the imitation Game Boy and upgrades are spit out. One particular highlight was finding the Superhot shotgun; the game itself turns into Superhot where time only advances when you move, up until the weapon runs out of ammo. Easter eggs like this instill the desire to find more secrets and go beyond simply finishing the final level. Even after 12 hours, there’s still more to discover.

    Though the start and tail end of each level remains the same, large portions are procedurally generated, drawing from a handful of preset rooms rearranged in sequence and orientation. While this keeps you guessing to an extent with each run, familiarity eventually creeps in. A few later levels feature branching rooms as you search for power cells to open a door to advance, but you’re more or less funneled in a certain direction through familiar layouts. If there’s a fault here, it’s that Strafe fails to introduce truly unexpected challenges. Thankfully, the game’s redeeming qualities are enough to keep you hooked.

    And one of the strongest hooks is the soundtrack. Sometimes, the urge to hop into the game just to listen to these songs hits, as if you ordered music with a side of gameplay. Level 3-2 is a dark and haunting place with music to match. The blaring synth melody over a catchy bassline coalesce with the up-tempo beat and industrial percussion that makes for a song that’s grimy, horrifying, and inspiring all at the same time. Level 2-1 is your first encounter with open air to relieve the claustrophobia of the first levels. As you mow down new enemies, a sense of wonder, excitement, and desperation is instilled by the infectious electronic rock track that you can’t stop humming or get out of your head. Moments of chaos are bookended with the tranquil, ethereal tracks in each exit room and shop. The music never loses its grip and never disappoints, and it becomes part of Strafe’s personality, adding a significant layer of enjoyment.

    While the first levels of Icarus feel pulled straight from the original Doom with its tight corridors and dim lighting, you begin to see subsequent levels open up and tie together. The lo-fi retro aesthetic is colorful and clean, which makes for both silly and terrifying enemies that splatter excessive gore and literally paint the town red. Any semblance of story is told from environment alone, and it’s one of the aspects that make the game alluring. From the shop owners and scientists to the posters and laboratory vats, a typical story of experimentation gone wrong emerges, but only if you pay close attention to your surroundings. It results in quirky and varied set pieces for frantic shooting, and it’s enough to lead you along to the satisfying conclusion.

    The lo-fi retro aesthetic is colorful and clean, which makes for both silly and terrifying enemies that splatter excessive gore and literally paint the town red.

    However, the game isn’t without its technical issues. Enemies occasionally shoot at you through walls, most apparent in level 3-1, where those with projectile weapons gathered behind a locked door. Occasionally, an actual enemy character model would glitch out and zip across a room and disappear entirely or sneak up behind you to cause unfair damage. Later levels had a few inexplicable frame drops, given the modest system requirements. Thankfully, these issues are rare enough as to not entirely ruin an otherwise refined experience.

    As unforgiving, repetitive, and frustrating as it can be, the urge to jump back into the game and take out that frustration on hordes of enemies to the tune of the most-proper soundtrack with a toy box of guns is hard to resist. Strafe wears its influences on its sleeve but stands on its own as a fun, intense, and fast-paced shooter with distinguishable charm.

    Related Posts

    Twitter to play host to its first live eSports event this weekend

    The business of where eSports are broadcast has proven to be a reoccuring story of 2016. Earlier this year, Facebook struck a deal with Activision to stream MLG eSports events, and TBS began broadcasting eLeague, which hosts the Counter-Strike: Global Offensive tournament series. 

    Now this weekend, the eLeague championship games are heading to Twitter. In a press release sent out by eLeague today, the league says that while the normal TBS broadcast will be held at its normal times at 5PM EST on Friday the 29th and at 4PM on July 30th, a simultaneous broadcast of the event will be held on Twitch and Twitter. 

    While the Twitch coverage is nothing new, i…

    Apex Legends Legacy Launch Trailer Releases Tomorrow, May Reveal Brand-New Arena Mode

    Looks like Apex Legends is getting a major brand-new mode, something akin to Fortnite adopting a battle royale mode–a move that transformed the game forever. It most likely has to do with the Arena teaser that you can discover in Apex Legends right now, and we’ll seemingly learn more via the Apex Legends Legacy launch trailer that debuts tomorrow, April 22. Come from malaysia online casino

    “Few game devs recognized this lesson from Fortnite: You can delight players and drive massive growth for a game by adding a new / different genre as a ‘mode’ and supporting it as a full game,” Respawn director of communication Ryan K. Rigney tweeted. “League of Legends did it with [Teamfight Tactics].”

    Bananas, Not Video Games, Are Likely To Be Impacted By Dockworker Strike

    [UPDATE] Dockworkers are back to work today, October 4, following three days of work stoppage. The workers will go back to work until January 15, 2025, so the two sides can come to terms on a final agreement. The ports were offering a 50% pay increase but upped that to 62% over six years, reports suggest. The dockworkers union was asking for a 77% increase, according to The Associated Press.

    The original story is below.

    For the first time since 1977, dockworkers at ports from Maine to Texas are on strike for higher wages and better working conditions, prompting fears of product shortages. But will the strike, which covers 45,000+ dockworkers at 36 ports on the US East and Gulf coasts, impact video games?

    The short answer: prob…

    Become Proficient In Adobe Creative Cloud Apps With These $20 Courses

    Adobe Photoshop is the most popular photo editing software in the industry. In fact, its name is synonymous with digital photo alteration. Still, many users don’t have more than a cursory understanding of its true potential; some don’t understand it at all. On top of that, Photoshop is just one of many apps in the Adobe Creative Cloud Suite. However, if you know how to leverage these programs, you will be able to easily edit photos and videos or even create animations.

    Learning all the tricks to using Adobe can take weeks if you’re going in blind. Thankfully, anyone can get acquainted with Adobe CC with The 2021 Complete All-in-One Adobe Creative Cloud Suite Certification Bundle , which is currently available for only $20, or roughly $1.67 per course.

    The…

    Far Cry 6 Will Not Have Any Ray Tracing On PS5 And Xbox Series X

    Ubisoft has confirmed that ray tracing will not available for Far Cry 6 on PlayStation 5 and Xbox Series X Come from Sports betting site VPbet . Ubisoft Team Lead Programmer Stephanie Brenham says that ray tracing would only be a feature on PC.

    In a statement to TechRadar, Ubisoft says, “Ray Tracing is a PC-only feature. On console, our objective has been to take advantage of new hardware capabilities, optimizing performance targeting 4K and achieving 60fps, for instance, all while ensuring that the experience on the previous generation of consoles would remain consistent.”

    While it looks like Ubisoft wanted to take advantage of the new advanced hardware, the company also wanted to make sure that the PS4 and Xbox …

    Gravel Review- Slow And Steady Doesn't Win The Race

    Arcade racing games have been few and far between during this console generation, which makes Gravel’s straightforward approach feel almost like a throwback. On its surface, Milestone’s latest appears to toe the line between being an authentic simulation of off-road racing, and a rough-and-tumble arcade experience. There are myriad driver assists that let you tune the difficulty to your liking, and the option to tweak each vehicle’s ride height, differentials, and so on, gives you some degree of performance-based customisation. Yet the effect these options have on Gravel’s driving model are negligible at best. This is an unpretentious arcade racer that’s incredibly easy to pick up and play, but this simplicity also contributes to a lack of heart-pounding excitement.

    Grav…